JavaScript tutorials > Object-Oriented JavaScript > Classes and Prototypes > What is the difference between class and prototype inheritance?
What is the difference between class and prototype inheritance?
This tutorial clarifies the distinctions between class-based and prototype-based inheritance in JavaScript, providing examples and practical insights.
Understanding Class-Based Inheritance
Class-based inheritance, as seen in languages like Java or C++, uses classes as blueprints for creating objects. The extends
keyword in JavaScript allows a class to inherit properties and methods from a parent class (superclass). The super()
keyword is used to call the constructor of the parent class. This creates a hierarchical relationship where subclasses inherit and can override or extend the behavior of their parent classes. In the example, Dog
inherits from Animal
, overriding the speak
method to provide specific dog behavior.
class Animal {
constructor(name) {
this.name = name;
}
speak() {
console.log(`${this.name} makes a sound.`);
}
}
class Dog extends Animal {
constructor(name, breed) {
super(name);
this.breed = breed;
}
speak() {
console.log(`${this.name} barks.`);
}
}
const dog = new Dog('Buddy', 'Golden Retriever');
dog.speak(); // Output: Buddy barks.
Understanding Prototype-Based Inheritance
Prototype-based inheritance is how JavaScript achieves inheritance. Every function in JavaScript has a 'prototype' property, which is an object. When a function is used as a constructor (with the 'new' keyword), the newly created object inherits properties and methods from the constructor function's prototype. Inheritance is achieved by setting the prototype of the 'child' constructor function to an object created from the 'parent' constructor's prototype using Object.create()
. This establishes a link in the prototype chain. In the example, Dog.prototype
is set to a new object based on Animal.prototype
, creating the inheritance relationship. Animal.call(this, name)
ensures the Animal constructor is called with the correct context for initialization.
function Animal(name) {
this.name = name;
}
Animal.prototype.speak = function() {
console.log(`${this.name} makes a sound.`);
};
function Dog(name, breed) {
Animal.call(this, name); // Call Animal constructor
this.breed = breed;
}
Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog; // Reset constructor property
Dog.prototype.speak = function() {
console.log(`${this.name} barks.`);
};
const dog = new Dog('Buddy', 'Golden Retriever');
dog.speak(); // Output: Buddy barks.
Key Differences Summarized
The core difference lies in the mechanism. Class-based inheritance relies on explicit class definitions and inheritance relationships defined at compile time (in languages like Java). Prototype-based inheritance, on the other hand, relies on the prototype chain established at runtime. JavaScript's classes are syntactic sugar over prototype-based inheritance, making it easier to work with inheritance patterns familiar to developers from other languages. Essentially, JavaScript's classes are just a cleaner way to write the same prototype-based inheritance code.
concepts behind the snippet
The key concepts include:null
).
Real-Life Use Case Section
Imagine building a game. You might have a base class (or constructor function in the prototype world) called GameObject
, which has properties like position, velocity, and a method for rendering itself. You can then create subclasses (or use prototype inheritance) to define specific game objects like Player
, Enemy
, and Projectile
. Each subclass inherits the basic properties and rendering logic from GameObject
, but can also add its own unique properties and behaviors, such as player controls, enemy AI, or projectile damage.
Best Practices
Interview Tip
Be prepared to explain the difference between class-based and prototype-based inheritance. Be able to describe how prototype inheritance works under the hood in JavaScript. You should also be able to provide examples of how to use both approaches. A good understanding of these concepts demonstrates a strong grasp of JavaScript's object-oriented programming capabilities. Be prepared to discuss the advantages and disadvantages of each approach, and when you might choose one over the other.
When to use them
Memory footprint
Prototype inheritance generally has a slightly smaller memory footprint because methods are shared across all instances of a constructor function through the prototype. With classes (which ultimately use prototypes), the difference is negligible due to the underlying prototype mechanism.
alternatives
pros
Classes:
Prototypes:
cons
Classes:
Prototypes:
FAQ
-
Are JavaScript classes truly class-based?
No, JavaScript classes are syntactic sugar over prototype-based inheritance. They provide a more familiar syntax but ultimately rely on the same prototype mechanisms under the hood. -
Is it better to use classes or prototypes in modern JavaScript?
Classes are generally preferred for modern JavaScript development due to their cleaner syntax and improved readability. However, understanding prototypes is still crucial for understanding how JavaScript works. -
Can I mix class and prototype inheritance in the same project?
Yes, you can. Since classes are built on prototypes, they can interact with code that uses prototype inheritance directly. However, it's generally best to choose one approach and stick to it for consistency.